_onScroll : function (actor, event) {
let direction = event.get_scroll_direction();
- if (direction == Clutter.ScrollDirection.UP) {
+ let delta;
+
+ if (event.is_pointer_emulated())
+ return;
+
+ if (direction == Clutter.ScrollDirection.DOWN) {
+ delta = -SCROLL_SCALE_AMOUNT;
+ } else if (direction == Clutter.ScrollDirection.UP) {
+ delta = +SCROLL_SCALE_AMOUNT;
+ } else if (direction == Clutter.ScrollDirection.SMOOTH) {
+ let [dx, dy] = event.get_scroll_delta();
+ delta = -dy * 10;
+ }
+
+ if (delta > 0) {
if (this._zoomStep == undefined)
this._zoomStart();
if (this._zoomStep < 100) {
- this._zoomStep += SCROLL_SCALE_AMOUNT;
+ this._zoomStep += delta;
+ this._zoomStep = Math.min(100, this._zoomStep);
this._zoomUpdate();
}
- } else if (direction == Clutter.ScrollDirection.DOWN) {
+ } else if (delta < 0) {
if (this._zoomStep > 0) {
- this._zoomStep -= SCROLL_SCALE_AMOUNT;
+ this._zoomStep += delta;
this._zoomStep = Math.max(0, this._zoomStep);
this._zoomUpdate();
}
if (this._zoomStep <= 0.0)
this._zoomEnd();
}
-
},
_zoomUpdate : function () {